v3.1.0 · MIT
MCP server for full Godot 4.x engine control: 157 tools for AI-driven game development (GDScript and C#/.NET). Tested with Godot 4.7.
v4.1.11 · MIT
MCP server that gives AI assistants eyes and hands in the Godot editor: scene editing, input injection, deterministic game-time control, and live runtime state for agent-driven playtesting
v2.35.6 · no license
Unity MCP Server — 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor & Unity Hub. Scene management, GameObjects, components, builds, profiling, Shader Graph, Amplify, terrain, physics, NavMesh, animation, MPPM multiplayer & more. Free & open source by AnkleBreaker Studio.
v0.3.1 · MIT
High-frequency in-browser behavior tree execution engine for autonomous AI agents — 60Hz tick loops, reactive triggers, telemetry recordings, and safety guardrails.
— · Apache-2.0
AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C# method may be turned into a tool by a single line. Works with Claude Code, Gemini, Copilot, Cursor and any other absolutely for free.
v1.3.10-beta.8 · MIT
Complete Unreal Engine development toolkit exposed as MCP tools.
— · MIT
Connect your favorite AI agents directly to Cheat Engine via MCP. Automate reverse engineering, pointer scanning, and memory analysis using natural language.
— · MIT
Unreal Engine Vibe Coding tool
v0.3.1 · MIT
High-frequency in-browser behavior tree execution engine for autonomous AI agents — 60Hz tick loops, reactive triggers, telemetry recordings, and safety guardrails.
— · no license
Claude Code CLI integration for Unreal Engine 5.7 - Get AI coding assistance with built-in UE5.7 documentation context directly in the editor.
v1.1.31 · MIT
A harness for driving a Godot 4 project from an agent: editor addons, a runtime bridge into the running game, an MCP server in front of them, and a CLI that installs and diagnoses the Godot side.