— · MIT
Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…", or describes a motion effect without know
— · Apache-2.0
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animatio
— · MIT
Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.
— · MIT
Survey a codebase's animation and motion code as a senior motion advisor, then produce a prioritized audit and self-contained implementation plans for other agents (or cheaper models) to execute. Read-only on source code — it plans improvements, it does not apply them. Use when the user asks to "imp
— · MIT
Search a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it. Use when the user asks "what could be animated here?" or wants to "make this feel more alive". For fixing existing animat
— · Apache-2.0
No description yet.
— · Apache-2.0
Mandatory entry point: read this first for any request to make, create, edit, animate, or render a video, animation, or motion graphic, including a promo, explainer, captioned clip, title card, overlay, slideshow or interactive deck, Remotion port, or any HyperFrames HTML composition. Also use it to
— · Apache-2.0
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-a
— · Complete terms in LICENSE.txt
Knowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and animation concepts. Use when users request animated GIFs for Slack like "make me a GIF of X doing Y for Slack."
— · MIT
This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.
— · MIT
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking,
— · MIT
Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something,
— · MIT
Animate any still image on RunComfy — this skill is a smart router that matches the user's intent to the right i2v model in the RunComfy catalog. Picks HappyHorse 1.0 I2V (Arena #1, native audio, identity preservation) for general animations, Wan 2.7 with `audio_url` for custom-voiceover lip-sync, o
— · MIT
Build animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate, which thread it runs on, which properties, spring or timing, how the gesture hands off, how it degrades. Writes the implementation with Reanimated, Gesture Handle
v4.0.532 · no license
Content, animation and effects best practices
v4.0.532 · no license
Remotion Map animation knowledge
— · MIT
Animate any still image on RunComfy — this skill is a smart router that matches the user's intent to the right i2v model in the RunComfy catalog. Picks HappyHorse 1.0 I2V (Arena #1, native audio, identity preservation) for general animations, Wan 2.7 with `audio_url` for custom-voiceover lip-sync, o
— · MIT
Swap a face / character into video or images on RunComfy via the `runcomfy` CLI. Routes across community Wan 2-2 Animate (audio-driven character animation + identity swap), GPT Image 2 Edit (single-shot precise face swap on still images via reference composition), Nano Banana Edit (batch identity-pr
— · MIT
Pose-conditioned generation on RunComfy via the `runcomfy` CLI. Routes across Kling 2-6 Motion Control Pro / Standard (transfer the motion / blocking of a reference video onto a target character), community Wan 2-2 Animate (audio-driven character animation with pose conditioning), and Z-Image Turbo