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sam3-segmentation

Claude Code✓ SPEC VERIFIED

Agent skill: outline, mask and count objects in photos with Meta's SAM 3 on your own NVIDIA GPU, with review, exports and a viewer. Works with Claude Code, Codex, Cursor, Pi and other Agent Skills clients.

@lillyguisnet · v0.1.0 · MIT · updated today

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PLUG IN

/plugin marketplace add lillyguisnet/sam3-segmentation
/plugin install sam3-segmentation

README

sam3-segmentation

Test skills.sh

This was mostly written by Opus 5.5 and not thoroughly checked by a human. It works on my machine, but haven't tested it elsewhere.

An agent skill that outlines objects in photos with Meta's SAM 3, run on your own NVIDIA GPU, and keeps everything it produces checkable.

Six agents on the same corn photo: kernel outlines drawn without tools (left half of each panel) and with this skill (right half)

Same six agents on the same corn photo, without tools (left half) and with this skill (right half). Counts are each run's full set; nobody has checked these outlines (details, data). Photo: ImageNet validation image ILSVRC2012_val_00000408; copyright belongs to its original photographer and it is not covered by this repository's licence. It will be removed on request.

Ask your coding agent (Claude Code, Codex, Cursor, Pi, OpenCode and about 75 others) to "outline every kernel", "cut out the dog" or "count the seeds", and this skill gives it the model, the commands and the rules to do it properly:

  • Quick calls: every instance of a phrase ("all the jars"), more objects like an example box, one object from a click or a box, or "segment everything".
  • A careful workflow for many small objects or parts (kernels, seeds, cells, insects): overlapping close-up crops, every raw candidate saved, score checks, review sheets and flags, recorded and reversible review decisions, boundary refinement, PNG and COCO RLE exports, and a zoomable viewer.
  • Honest output: masks are reported as model proposals, never as verified ground truth, with what is uncertain listed.

Install

Pick one. Each installs the same skill folder.

# Any agent (Claude Code, Codex, Cursor, OpenCode, Gemini CLI, ...). Needs Node.js 22+.
npx skills add lillyguisnet/sam3-segmentation        # add -g for every project

# Claude Code plugin, with updates (Claude Code 2.1.275 or later):
/plugin install sam3-segmentation --marketplace lillyguisnet/sam3-segmentation

# No Node.js: copy the folder yourself (--target claude, codex or pi)
git clone https://github.com/lillyguisnet/sam3-segmentation
python3 sam3-segmentation/install.py --target claude

Then ask your agent in plain words. The skill loads by itself when the request fits; you can also name it (/sam3-segmentation in Claude Code, where a plugin install shows it as /sam3-segmentation:sam3-segmentation, or $sam3-segmentation in Codex). For example:

Outline every visible kernel in corn.jpg, and the whole ears separately. Keep overlapping levels, check every region, and tell me what is uncertain. Ask me before any large download.

What you need

To... You need
Run the model Linux (or Windows WSL2) with an NVIDIA GPU (12-24 GB memory suggested), uv, about 11 GB of disk, and your own accepted access to facebook/sam3 on Hugging Face
See a demo of the viewer and file formats, on generated shapes (no segmentation) Any machine with uv; no GPU, model or account

Without an NVIDIA GPU, the skill cannot segment anything: the model does not run on CPU or Apple GPUs. The agent asks before installing anything. It never asks for your Hugging Face token: you log in yourself with hf auth login. The Python environments are created outside the skill folder (in ~/.local/share/sam3-segmentation/), so updates and several installed copies reuse them.

Demo without a GPU (no segmentation)

The model needs an NVIDIA GPU. Without one, you can only run a demo: it draws generated shapes, runs the review and export tools on them, and opens the viewer, so you can see what the results look like before installing anything large. It does not segment your photos and does not use the model.

S=~/.claude/skills/sam3-segmentation     # wherever the skill was installed
sh "$S/scripts/run" base segment.py demo --out /tmp/sam3-demo
sh "$S/scripts/run" base python -m http.server 8000 --bind 127.0.0.1 --directory /tmp/sam3-demo/export

Open http://127.0.0.1:8000 to see the viewer on the generated shapes.

Does it work?

On corn, with six different agents. Six models (GPT-6 Luna, GPT-6.1 Sol, GPT-6 Astra, Claude Haiku 5.5, Sonnet 5 and Opus 5.5) each ran the full workflow alone, with only the skill and a corn photo. Each finished with a full set of kernel proposals:

Agent Time Kernel proposals Removed after review First run's kernels also found
Luna 8 min 1,350 0 98.6%
Sol 24 min 1,315 45 97.2%
Astra 30 min 1,319 41 97.6%
Haiku 40 min 1,244 111 92.4%
Sonnet 42 min 1,321 37 97.2%
Opus 40 min 1,319 41 97.8%

"First run's kernels also found" means at least half of the outline overlaps an outline from the run the skill was built from (1,310 kernels). That run was also made with SAM 3, so this measures agreement between agents, not accuracy: no person has checked these outlines. Luna skipped the review; Haiku removed too much, including real kernels. The same six models with no tools, asked to trace the kernels by looking, returned between 0 and 1,084 shapes that did not follow the kernels (the picture at the top).

On a free photo you can reuse. The same steps with no agent review, on a CC0 corn photo: 1,397 kernel and 11 ear proposals in about 3 minutes on one RTX 3090. Rebuild it yourself.

A CC0 photo of corn beside the skill's 1,397 kernel outlines, one colour each

Beyond corn. Trials on a dog, jars, insects, mushrooms and cattle produced useful outlines, but also background mistakes and parts counted as whole objects. Report, with failures.

Does the agent use it, and use it well? Automated tests with Claude Haiku, Sonnet and Opus 5.5: Sonnet and Opus picked the skill for all 10 kinds of request it should handle and none of the 10 near-misses (customer segmentation, CT scans, video, OCR...); Haiku sometimes counted by eye instead. With the skill, agents told a Mac user the truth about GPU support, refused to use a pasted token, and stated the 11 GB download before asking to install; without it they mostly did not. Evals and full results.

Limitations

  • Outputs are proposals. To claim accuracy, compare against masks a person has checked, never against these drafts.
  • The skill does not yet say when a review is finished, which reviewer to use, or stop an agent from removing many proposals unseen. See the changelog.
  • Small objects need the full workflow; a quick call on a whole photo can miss them entirely.
  • Not for video, medical images, or classifying and editing pictures.

Documentation

Development

uv sync --locked --project skills/sam3-segmentation --group dev
uv run --locked --project skills/sam3-segmentation --group dev pytest tests
uv run --locked --project skills/sam3-segmentation --group dev ruff check skills/sam3-segmentation/scripts tests install.py
claude plugin validate --strict .

The tests need no GPU, model, account or network inference. Keep the skill folder self-contained: it must work when copied anywhere on its own.

Licence and privacy

MIT for this repository. SAM 3's code and weights are Meta's, under their own terms, and are downloaded by you, not included here. Photo, annotation and provider rights are separate questions. This project is not affiliated with Meta. No private photos, masks, weights or credentials are in this repository; the test photos are public domain or CC0 (credits).

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